Monday, January 27, 2025
Monday, January 20, 2025
Monday, January 13, 2025
Monday, December 2, 2024
VR Project: Part 5 (Final)

This is our final stretch for the VR project. I had to redo the run-cycle multiple times and I had to do blend states for the animation. I didn't have time to do a full blend-state 'tree' as I was pressed for time but I made three animation states for the creature (Sluggo) when he's struck. The running animation was tricky as the timing seemed off by a couple of seconds when imported into engine.

Tuesday, November 12, 2024
Common Art VR Project: Part 4
This week I'll be away, so I had to get my stuff done early. I worked on a new swiping animation that works for our creature as he attempts to claw in after the player. Since we were crunching for time we didn't have time to make a proper rig, so everything had to be animated on joints. I also slightly updated the idle animation for our monster to make some of the animation loops a little more seamless
Thursday, November 7, 2024
Common Art VR Project: Pt 3
Saturday, November 2, 2024
Demo Reel 2024
This was the demo reel presented for my 2024 midterm for my first semester at FIEA. Despite only being a couple of months, it's been a long journey coming from traditional hand drawn animation to CG, but I think I am getting the hang of it. Here's a reel of some of my best work so far.
Summer Project Sprint 6: Polish and Final Render
We've finally reached the last sprint! This sprint was mostly polish and working with fellow animator Nathaniel Litvintchouk so that ou...
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Vee here, back at it again with my summer project for F.I.E.A at UCF. There was mostly progress with this sprint along with some setbacks....
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We've finally reached the last sprint! This sprint was mostly polish and working with fellow animator Nathaniel Litvintchouk so that ou...
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The majority of this sprint was continuing to flesh out the animation for our summer project. As we continue to move forward, the animation ...






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