Monday, January 13, 2025

Monday, December 2, 2024

VR Project: Part 5 (Final)


This is our final stretch for the VR project. I had to redo the run-cycle multiple times and I had to do blend states for the animation. I didn't have time to do a full blend-state 'tree' as I was pressed for time but I made three animation states for the creature (Sluggo) when he's struck. The running animation was tricky as the timing seemed off by a couple of seconds when imported into engine. 





The run animation in engine














Tuesday, November 12, 2024

Common Art VR Project: Part 4

 This week I'll be away, so I had to get my stuff done early. I worked on a new swiping animation that works for our creature as he attempts to claw in after the player. Since we were crunching for time we didn't have time to make a proper rig, so everything had to be animated on joints. I also slightly updated the idle animation for our monster to make some of the animation loops a little more seamless 










Thursday, November 7, 2024

Common Art VR Project: Pt 3

We had a lot of work this week, I was tasked with animating the hands and the character we encounter in the level. All of the animation was done on keys in Maya. For the 5 regular poses I only had to create minimal movement, but for the 6th "thematic" pose I keyed an animation of the protagonist observing his hands. The animation for the creature was done on joints rather than a traditional rig. The creature will try to attack the player outside the window, and the player must defend themselves with various objects available. The creature also recoils when it is attacked by the player (animated by me).

















 






 

Saturday, November 2, 2024

Demo Reel 2024

 This was the demo reel presented for my 2024 midterm for my first semester at FIEA. Despite only being a couple of months, it's been a long journey coming from traditional hand drawn animation to CG, but I think I am getting the hang of it. Here's a reel of some of my best work so far.



Summer Project Sprint 6: Polish and Final Render

 We've finally reached the last sprint! This sprint was mostly polish and working with fellow animator Nathaniel Litvintchouk so that ou...