We had a lot of work this week, I was tasked with animating the hands and the character we encounter in the level. All of the animation was done on keys in Maya. For the 5 regular poses I only had to create minimal movement, but for the 6th "thematic" pose I keyed an animation of the protagonist observing his hands. The animation for the creature was done on joints rather than a traditional rig. The creature will try to attack the player outside the window, and the player must defend themselves with various objects available. The creature also recoils when it is attacked by the player (animated by me).
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Summer Project 2025 Sprint 3 Delivery: Blockout w/ some extremes
This sprint went by much smoother as we were able to establish a pipeline from Maya to Engine. I was able to get most of my blockout done, ...

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Artist Statement I’ve always known I’ve wanted to do something with my art, but I’ve been having a hard time finding just what to do. I’...
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We had a lot of work this week, I was tasked with animating the hands and the character we encounter in the level. All of the animation was ...
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While I was drawing my hands from last week I experimented with different styles, the top being more graphic and the bottom leaning toward r...
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