Thursday, October 31, 2024

Common Art VR Project: Part 2

This week I began to animate the hands for our VR project and collaborated with another artist for concepts for the observer camera. For the animation this week my only concern was keys and posing. Animating an idle pose was tricky as trying to make nothing look interesting is always a challenge. There were also some technical issues, as some of the animations seemed to import at a different angle and would clip at certain times. For the OC (Observer Camera) concept art we decided to create a monster called a Shoggoth, which is basically just a floating eye, which I'd made multiple sketches of.









The Idle pose clipping through the ground


Shoggoth skecthes







 

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  Artist Statement Alright so I’m kinda wearing my heart on my sleeve so to speak, so bear with me. I know I’ve always wanted to do someth...