Thursday, October 31, 2024
Common Art VR Project: Part 2
This week I began to animate the hands for our VR project and collaborated with another artist for concepts for the observer camera. For the animation this week my only concern was keys and posing. Animating an idle pose was tricky as trying to make nothing look interesting is always a challenge. There were also some technical issues, as some of the animations seemed to import at a different angle and would clip at certain times. For the OC (Observer Camera) concept art we decided to create a monster called a Shoggoth, which is basically just a floating eye, which I'd made multiple sketches of.
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Summer Project Sprint 6: Polish and Final Render
We've finally reached the last sprint! This sprint was mostly polish and working with fellow animator Nathaniel Litvintchouk so that ou...

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Artist Statement I’ve always known I’ve wanted to do something with my art, but I’ve been having a hard time finding just what to do. I’...
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We had a lot of work this week, I was tasked with animating the hands and the character we encounter in the level. All of the animation was ...
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This is our final stretch for the VR project. I had to redo the run-cycle multiple times and I had to do blend states for the animation. I d...
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