
This is our final stretch for the VR project. I had to redo the run-cycle multiple times and I had to do blend states for the animation. I didn't have time to do a full blend-state 'tree' as I was pressed for time but I made three animation states for the creature (Sluggo) when he's struck. The running animation was tricky as the timing seemed off by a couple of seconds when imported into engine.
The run animation in engine