This sprint went by much smoother as we were able to establish a pipeline from Maya to Engine. I was able to get most of my blockout done, along with some extremes and spline.
Wednesday, June 18, 2025
Wednesday, June 4, 2025
Summer Project 2025 Sprint 2: Blockout
This sprint was quite challenging as I'm still kinda iffy on the Maya to Unreal pipeline.
While I did get minimal animation, many of the timing and camera angles in the sequencer level didn't match up when I exported and brought my work into engine. I would like to have my extremes in by next sprint. I also cleaned up my storyboards.
By next sprint, I would like to have my reel completely polished.
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Summer Project 2025 Sprint 3 Delivery: Blockout w/ some extremes
This sprint went by much smoother as we were able to establish a pipeline from Maya to Engine. I was able to get most of my blockout done, ...

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