Monday, July 28, 2025

Summer Project Sprint 6: Polish and Final Render

 We've finally reached the last sprint! This sprint was mostly polish and working with fellow animator Nathaniel Litvintchouk so that our scenes flow seamlessly. I was mostly focused on little details such as the gun belt and the antenna. The end result is pretty cool, and couldn't have been done without my awesome team.

Maya Playblast


Final Render




Wednesday, July 16, 2025

Summer Project 2025 Sprint 5: Polish and Re-dos

 


Vee here, back at it again with my summer project for F.I.E.A at UCF. There was mostly progress with this sprint along with some setbacks. Shot 2 and 3 are mostly complete, aside from some polish and a few extra breakdowns. Shot 4 and 5 will continue to be  revised with fellow animator Nathaniel Litvintchouk so that our shots flow together seamlessly. 


Maya Playblast


Unreal Render





Wednesday, July 2, 2025

Summer Project 2025 Sprint 4: Spline

The majority of this sprint was continuing to flesh out the animation for our summer project. As we continue to move forward, the animation will become smoother and more defined. A fun tidbit; I had to cheat the camera for shot 4, so JinRoh arms are stretched really far in that scene.

Here's a playblast from Maya





Shot 4 as seen by the camera

Original shot




Wednesday, June 18, 2025

Summer Project 2025 Sprint 3 Delivery: Blockout w/ some extremes

This sprint went by much smoother as we were able to establish a pipeline from Maya to Engine.  I was able to get most of my blockout done, along with some extremes and spline.




Wednesday, June 4, 2025

Summer Project 2025 Sprint 2: Blockout

 This sprint was quite challenging as I'm still kinda iffy on the Maya to Unreal pipeline. 



While I did get minimal animation, many of the timing and camera angles in the sequencer level didn't match up when I exported and brought my work into engine. I would like to have my extremes in by next sprint. I also cleaned up my storyboards. 

By next sprint, I would like to have my reel completely polished. 

Wednesday, May 21, 2025

Summer Project 2025 Sprint 1 Delivery: Storyboards

 For our summer semester at FIEA, we were grouped off into separate teams to create a collaborative project; and on my team we're making a cinematic featuring Jin-Roh, based on the anime of the same name


I was tasked with creating storyboards which went through a couple of revisions. 


When we were conceptualizing our cinematic, we first had an idea that our soldier would set off a trip-wire which caused an explosion. Afterwards, he would rise from the dust and start blasting with his MG-42 (It's an MG-34 in the storyboard, but you get the idea). 

However, a couple of scenes had to be revised last minute, and the explosion and trip-wire scene was scrapped; replaced with establishing shots of the environment and the character 





Thursday, February 13, 2025

About Me

 

Artist Statement

I’ve always known I’ve wanted to do something with my art, but I’ve been having a hard time finding just what to do. I’ve always loved drawing and storytelling, which is why I gravitated towards animation. Over the years I tried to hone in my skill on my own time but that proved to be difficult as I was still trying to figure out what to do now that I had finished undergrad. Should I pursue teaching art? And if I did, would I still be able to make the art that’s fulfilling to me. Should I pursue my dream as an animator? The industry is in an odd state right now where people with years of experience are struggling to find work.

I knew what I didn’t want, and that was to stay in retail for as almost a decade. I wanted an opportunity to share stories that I felt weren’t being told, so I took a chance and decided to go to grad school. I went to the Florida Interactive Entertainment Academy, also known as FIEA, and the experience so far has helped me get my head on straight. Not only am I learning more than I did in undergrad, but I’m also making more connections and finally coming into my own as an artist.

As far as influences and style goes, I was always a huge fan of fun and bold style of western cartoons (PPG, Invader Zim) but I’m also drawn to the whimsical and alluring world of anime (whatever toonami was playing in the early 2000s). One of my major inspirations; Junko Mizuno; is a master at combining both of these influences and I hope to have a style as recognizable as hers someday.  















Summer Project Sprint 6: Polish and Final Render

 We've finally reached the last sprint! This sprint was mostly polish and working with fellow animator Nathaniel Litvintchouk so that ou...