Thursday, February 13, 2025

About Me

 

Artist Statement

Alright so I’m kinda wearing my heart on my sleeve so to speak, so bear with me. I know I’ve always wanted to do something with my art, but I’ve been having a hard time finding just what to do. I love drawing and storytelling, which is why I gravitated towards animation specifically the traditional hand-drawn style and it was always my dream to be either a comic book or a storyboard artist.

I knew what I didn’t want, and that was to stay in retail for as almost a decade. I wanted an opportunity to share stories that I felt weren’t being told. I tend to be drawn to stories about monsters and aliens, most likely due to my alienating experience with autism; and of course, I enjoy a good horror flick when I have the chance.

As far as influences and style goes, I was always a huge fan of fun and bold style of western cartoons (PPG, Invader Zim) but I’m also drawn to the whimsical and alluring world of anime (whatever toonami was playing in the early 2000s). One of my major inspirations; Junko Mizuno; is a master at combining both of these influences and I hope to have a style as recognizable as hers someday.  















Monday, January 13, 2025

Monday, December 2, 2024

VR Project: Part 5 (Final)


This is our final stretch for the VR project. I had to redo the run-cycle multiple times and I had to do blend states for the animation. I didn't have time to do a full blend-state 'tree' as I was pressed for time but I made three animation states for the creature (Sluggo) when he's struck. The running animation was tricky as the timing seemed off by a couple of seconds when imported into engine. 





The run animation in engine














Tuesday, November 12, 2024

Common Art VR Project: Part 4

 This week I'll be away, so I had to get my stuff done early. I worked on a new swiping animation that works for our creature as he attempts to claw in after the player. Since we were crunching for time we didn't have time to make a proper rig, so everything had to be animated on joints. I also slightly updated the idle animation for our monster to make some of the animation loops a little more seamless 










About Me

  Artist Statement Alright so I’m kinda wearing my heart on my sleeve so to speak, so bear with me. I know I’ve always wanted to do someth...